AI Insights · Timothy · April 2022
Top 5 Cannabis Games in Australia: Q1 2022 Performance
In Q1 2022, the top 5 cannabis games in Australia showcased varied performance in terms of downloads, revenue, and active users. Explore the trends in this summary.
In Q1 2022, the top 5 cannabis games on a unified platform in Australia exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Weed Inc: Idle Tycoon from Metamoki Inc. saw a fluctuating trend in weekly revenue, starting with about $8K at the end of December and peaking at around $11K in late March. Weekly downloads began at 4.3K and dipped to a low of 2.8K in mid-February before climbing back to 5.4K towards the end of March. Active users experienced a decline from 11.3K in early January to 7.2K in mid-February but rebounded to 9.9K by the end of the quarter.
Hempire - Weed Growing Game by LBC Studios Inc. experienced a peak in weekly revenue at $4.4K in late January but saw a drop to approximately $1.9K in mid-February before stabilizing around $2.8K at the end of March. Downloads showed a significant increase from 457 in late February to 1.6K in mid-March. Active users followed a similar pattern, rising from 1.9K in late February to 3.3K by mid-March.
Ludum LLC's Weed Firm 2: Back To College demonstrated stable revenue trends, starting at about $1.7K and peaking at $4.3K in early February. Downloads varied, reaching a high of 1.8K at the end of January before settling around 612 by the end of March. Active users increased from 1.4K in late December to approximately 3.5K in early February, followed by a gradual decline to 1.6K by the end of the quarter.
Bud Farm: Idle Tycoon Game by LDRLY saw its revenue peak at $8.3K in late January, with a low of $5.3K in early March before ending the quarter at $8.7K. Downloads reached their highest at 1.3K in mid-January but dropped to 415 by the end of March. Active users also saw a decrease from 2K in mid-January to 1.1K by the end of the quarter.
Weed Factory Idle from Spider Solitaire showed modest revenue, peaking at $40 in late March. Downloads increased steadily from 514 in late December to 901 in early March. Active users grew from 1K in late December to nearly 1.9K by early March, maintaining around 1.7K towards the end of the quarter.
Overall, these cannabis games displayed varying performance metrics throughout Q1 2022, reflecting the dynamic nature of the gaming market in Australia. For more detailed insights and data, visit Sensor Tower.